The Green Book’s Black History
The New York Times | 2019/01/25

Tribeca 2017: A Review of Tribeca Immersive
Filmmaker Magazine | 2017/04/30

La Maison-Blanche en 360 degrés
InfoPresse | 2017/01/13

Fox, Felix & Paul Studios in Virtual Reality Pact
The Hollywood Reporter | 2016/12/14

Conde Nast's Daring 25
Vanity Fair | 2016/08/10

Most Creative People in Business 2016
Fast Company | 2016/05/16

15 Montrealers Who Are Changing the World
Tourisme Montreal | 2015/10/20

Virtual Reality: Will Anyone But Gamers Watch
The Hollywood Reporter | 2015/10/08

Artworks | Mutek
Mutek | 2015/10/05

Bill Clinton appears in virtual-reality movie on Africa
AP | 2015/09/25

It's something you visit, something no film or YouTube video can replicate.

Bill Clinton is the First U.S. President in Virtual Reality
Fast Company | 2015/09/25

the film showcases The Clinton Global Initiative’s efforts in solar power, hearing aids and girls’ education in Africa

Facebook Introduces 360-Degree Video With 'Star Wars' Experience
The Hollywood Reporter | 2015/09/23

Cleveland Cavaliers star James, meanwhile, teamed up with Felix & Paul Studios to create LeBron James: Striving for Greatness.

Felix & Paul Studios Spins Off 3D Sound Unit As Headspace Studios
TechCrunch | 2015/09/21

Virtual reality company Felix & Paul Studios announced Monday onstage at Disrupt SF the launch of a separate division focused on 3D, 360-degree sound mixing.

Felix & Paul Studios Spin Off 3D Sound Unit as Headspace Studios
VRScout | 2015/09/22

The newly formed division, dubbed Headspace Studio, will deliver sound for live action VR experiences produced by Felix & Paul Studios as well as other VR creators.

VR sound design studio launched by Felix & Paul
VRfocus | 2015/09/23

The new studio will be focused on sound design and sound mixing for VR experiences.

Watch LeBron James Take You Through His Insane Daily Workout
Details | 2015/09/24

The team for the studio spent nearly a week with the Cleveland Cavalier setting up 360-degree cameras while he went through his daily routines.

Facebook video gives 360-degree peek into LeBron's life
Yahoo! Sports | 2015/09/23

Virtual Reality isn't just for lonely folks looking to escape their everyday lives, it's really starting to amplify to the world of sports.

Virtual Reality: Jaunt Raises Additional $66M; Felix and Paul Studios Focuses on Sound
The Hollywood Reporter | 2015/09/21

VR production company Felix & Paul Studios confirmed that it recently started operating a VR sound studio.

Immersive Experiences
VIFF | 2015/09/18

Facebook’s Oculus partners with Felix & Paul Studios to craft VR experiences for its Rift launch
The Next Web | 2015/07/18

Facebook’s VR company Oculus has partnered with virtual reality film mavericks Felix & Paul Studios to produce a slate of immersive experiences for the Rift headset.

How Felix & Paul Studios are making films for the coming VR boom
Canadian Business | 2015/07/27

VR hasn’t yet hit the mainstream, but these Montreal producers are pioneering new kinds of filmmaking to be ready when it does.

Virtual-Reality Films Could Put The Whole Industry In The Spotlight
Readwrite | 2015/07/20

The largest live-action VR deal to date.

Oculus is making a push for more live action VR movies by 2016
Wearable | 2015/07/20

The partnership[…] is a good sign that Oculus sees a future for its headset beyond games

Are you ready to enter your favourite movies?
CBC Radio – Q with Shad | 2015/07/20

Did you love the movie Wild? What if instead of watching Reese Witherspoon hike the Appalachian trail, you could walk right alongside her?

Felix & Paul Studios développe pour Facebook
Argent | 2015/07/20

Le mandat de la startup n’est pas banal: réussi à sortir la réalité virtuelle du jeux vidéo afin d’y intéresser monsieur et madame tout le monde

Montreal’s Felix & Paul Studios partnering with Oculus for multi-project production deal
Mobile Syrup | 2015/07/20

Our studio’s objective is to create content of the highest quality — both artistically and technologically — and to expand the boundaries of what can be expressed through the medium.

Virée des galleries: Jurassic World: Apatosaurus et Jérôme Bouchard
La Presse | 2015/07/17

Les studios Félix et Paul ont accouché d'un dinosaure, un apatosaure pour être plus précis. Virtuellement réel et en trois dimensions.

How Canada is leading the world in VR innovation
All Things VR | 2015/07/16

Montreal’s Felix and Paul Studios has also quickly become a leader in VR content creation, creating immersive experiences in 360-degrees.

Virtual Reality North: A look at the major VR players in Canada
Betakit | 2015/07/15

Led by directors and visual artists Félix Lajeunesse and Paul Raphaël, the studio has developed an industry-leading platform for VR filming and the creation of cinematic virtual reality experiences.

Christine Renaud, Félix Lajeunesse et Paul Raphaël nommés dans le palmarès 2015 du magazine BizBash
Infopresse | 2015/07/03

Ça donne l’impression qu’une fenêtre s’ouvre sur un monde nouveau. Le cinéma traditionnel ne permet pas ce type d’impression.

Un studio montréalais nous transporte à l’intérieur du Monde jurassique
ICI Radio-Canada | 2015/07/02

Félix Lajeunesse et Paul Raphaël participent présentement à une petite révolution dans la manière de consommer des images 3D.

Virtual Reality Bytes
Screendaily | 2015/06/25

The next two to three years will see the creation of an ecosystem for VR content to be distributed, bought and consumed by viewers.

New virtual reality film makes viewers a part of Cirque du Soleil’s latest show
The Toronto Star | 2015/06/21

It’s the birth of something new, a brand new medium and art form.

La réalité virtuelle nous plonge dans l’univers du Cirque du Soleil
Le Devoir | 2015/06/18

C’est la naissance de quelque chose de nouveau, un tout nouveau média et une nouvelle forme d’art.

Virtual reality puts you inside Cirque du Soleil
Victoria News | 2015/06/17

It's as if you staged a play for one viewer only.

New virtual reality film makes viewers a part of Cirque du Soleil's latest show
Citynews | 2015/06/17

We want to try new technology and push it to its limit.

SubPac Partners with Universal Pictures to Bring Jurassic World to Life
Digital Journal | 2015/06/17

Jurassic World is such a beloved franchise, and with ‘Jurassic World: Apatosaurus’ we’re completely changing the way people interact with media.

13 Stories in Canada We’re Watching
Maclean’s | 2015/06/17

Virtual reality inside Cirque du Soleil

Jurassic Park in VR
Endgadget | 2015/06/12

I visited Jurassic Park in VR and tried to pet a dino.

Samsung’s Jurassic World VR Experience is Every Dinosaur Lover’s Dream
MOVIEPILOT | 2015/06/09

This particular VR experience channeled the awe of the original Jurassic Park, and was actually shot in the Muir Woods. ILM deserves a shout-out for the flawless design of the apatosaurus itself.

The 7 Best Things I Learned at the Jurassic World Press Junket
GeekTyrant | 2015/06/09

Created by Felix & Paul Studios in under a month, the experience allows viewers to come face to face with a huge apatosaurus in a clearing in Muir Woods, the same location used as Endor in Return of the Jedi. ILM created the apatosaurus and a pteranodon that flies overhead, and I have to say, it was a pretty spectacular introduction to the world of VR and what’s going to be possible as this technology continues to improve and become mainstream over the next few years.

A Film Studio for the Age of Virtual Reality
MIT Technology Review | 2015/02/13

A Montreal-based film studio is making movies that you’ll watch with a virtual-reality headset, pointing the way to a whole new form of entertainment.

Ocular Evolution: art meets virtual reality at the Sundance Film Festival
Art Slant | 2015/01/30

The VR Works of Felix & Paul allows us to delve into worlds as far reaching and wildly different as the Mongolian steppes, a Montreal-based musician’s studio, and the Pacific Crest Trail set of the film Wild.

Wild takes a new path, into virtual reality, at Sundance
Oregon live | 2015/01/28

Witherspoon climbs a ridge with her backpack one more time in “Wild — The Experience,” a virtual reality demonstration that’s drawing big crowds at the Sundance Film Festival.

Montreal pioneers show off virtual-reality vision at Sundance Festival
Montreal Gazette | 2015/01/24

Félix Lajeunesse and Paul Raphaël are the young pioneers at the helm of this studio, which has fast become one of the world’s most innovative creators of original cinematic virtual-reality experiences.

How virtual reality ate the Sundance film festival
The Verge | 2015/01/24

The future of independent film may not be film at all.

Félix & Paul go to Sundance with new VR experience
CBC News | 2015/01/23

With the increasing availability of VR developer kits and interest from Hollywood filmmakers and video game creators, many observers say 2015 is the year of virtual reality.

New Frontier exhibition at Sundance focuses on the future
LA Times | 2015/01/22

The New Frontier exhibition at Sundance has become one of the festivals ‘most exciting’ features.

The 10 Must-See Sundance Films For Art Lovers
Huffington Post | 2015/01/13

This year’s pickings with gather together everyone from music video director Chris Milk to fine artist Doug Aitken to virtual reality visionaries Félix Lajeunesse and Paul Raphaël. “The film lineup completely eschews any notion of theme, style or category, unless the category is incredible diversity,” said Frilot. “The sheer geographic diversity, and the diversity of the filmmakers themselves, is matched only by the diverse and eclectic visions of their films in the line up.

Fox’s journey into virtual reality begins with ‘Wild’
Engadget | 2015/01/09

Who you are evolves throughout the piece from being yourself to being perhaps an omniscient viewer, but that is present,” says Raphaël.

VR Films Are Going to Be All Over Sundance in 2015
WIRED | 2014/12/04

Artists Félix Lajeunesse and Paul Raphaël will also be showing a series of live-action experiences, including one that lets users sit in the room while a pianist works on music. [Ed.—They brought this to SXSW last year, and it remains one of the most surprisingly intimate experiences we’ve seen on the Rift.]

Virtual Reality ‘Wild’ Trek, With Reese Witherspoon
The New York Times | 2014/12/04

As for Ms. Witherspoon, she first viewed her performance through Samsung goggles last week, and was duly impressed. “I thought it was beautiful,” she said in a telephone interview. “It was very emotional for me.

Virtual Reality Storytelling Is Trending in Hollywood: Felix + Paul Studios Latest to Jump on Bandwagon
The Wrap | 2014/10/28

Forget about cinema and the language of cinema. It’s a totally new medium. There are elements of traditional filmmaking that integrate into VR but as a filmmaker, you have to start from scratch. […] You can’t treat the viewer like a viewer. You have to intensify the emotional experience because they have an enhanced sense of awareness […].” – Félix Lajeunesse on virtual reality and cinema.

Virtual reality movies are coming
CNN Money | 2014/10/23

It gives you this really powerful and emotional experience of being present,” Felix Lajeunesse of Felix and Paul Studios, which makes VR content. “It’s going to grow at exponential speed,” he added. “It’s just too interesting and extraordinary an experience for it to fail.

Virtual reality is here. Inside the worlds dreamed up by Hollywood’s most radical storytellers
The California Sunday Magazine | 2014/10/05

[…] It might rank as one of most profound aesthetic experiences of my life. There’s something about how intimate, still, humble, small, and graceful it is that’s deeply moving.” – Carina Chocano, after experiencing Strangers with Patrick Watson for the very first time.

Bart & Fleming: Are Studios Driving The Lazy Road Paved By Detroit Automakers?
Deadline | 2014/09/21

Why leave it for a director to determine the frame you see, when you can make that decision yourself? I don’t exactly know what this means, but I can tell you for me, it was that caveman-looking-at-fire moment.” Mike Fleming Jr having just lived the Samsung Gear VR Introduction to VR experience created, directed and produced by Felix & Paul Studios.

Oculus Rift carves out virtual-reality spot in entertainment world
LA TIMES | 2014/05/06

Raphael’s ‘Strangers’ film, which he directed with collaborator Felix Lajeunesse, puts viewers in the studio with Watson such that when the musician turns to look at you, you almost want to say something to him.

Virtual reality is a brilliant new medium, but let’s use it properly
The Guardian | 2014/04/13

Strangers – A Moment with Patrick Watson by Felix and Paul is a masterclass in perfect technical execution.



Studios Félix & Paul Inc. – Politique sur la protection des renseignements personnels (la « Politique »)

1. Introduction et Aperçu

De façon générale Studios Félix & Paul Inc. collecte des renseignements personnels provenant des sources suivantes :
  • Notre site web
  • Les communications téléphoniques et électroniques, ou autres, avec notre entreprise
  • Nos applications informatiques
Les renseignements personnels que ne recueillons sont de deux types: les renseignements que vous fournissez personnellement, notamment par l’usage d’un formulaire web ou par des communications personnelles (les « Données de l’Utilisateur ») ou les renseignements qui sont recueillis automatiquement, incluant les renseignements envoyés par votre navigateur web ou par notre application informatique (les « Données App »).

Studios Félix & Paul Inc. n’utilisera les Données de l’Utilisateur que pour les fins pour lesquelles elles lui ont été fournies, ces fins étant précisées sur la page web pertinente, l’écran de l’application ou tout autre moyen de communication. Par exemple, si vous nous contactez au moyen d’un lien ou d’un formulaire provenant de l’un de nos sites web ou plates-formes de distribution, nous allons utiliser les renseignements fournis afin de répondre à votre demande.

Les personnes mineures (ceux et celles qui n’ont pas atteint l’âge de 18 ans dans la majorité des juridictions) doivent obtenir le consentement d’un parent ou d’un tuteur avant de fournir tout renseignement personnel.

Les Données App ne vous identifient pas à titre d’utilisateur et ces données ne sont pas associées à ou entreposées avec vos Données de l’Utilisateur (sauf lorsque vous nous demandez de façon précise de faire quelque chose requérant cette combinaison, comme, par exemple, aux fins de dépannage).

Studios Félix & Paul Inc. utilisera vos Données de l’Utilisateur aux fins mentionnées ci-dessus et pour toute autre fin relativement aux activités de l’entreprise, incluant notamment afin de comprendre comment les utilisateurs utilisent nos Expériences, d’évaluer et d’améliorer nos technologies, etc.

De façon générale, Studios Félix & Paul Inc. ne partage pas les renseignements personnels et utilise des mesures de sécurité et des technologies appropriées afin de protéger vos données. Quelques exceptions et détails supplémentaires sont énumérés ci-dessous.

2. Collecte de renseignements

Studios Félix & Paul Inc. collecte et entrepose les Données de l’Utilisateur uniquement lorsque les renseignements sont explicitement fournis et approuvés par l’utilisateur. Par exemple, si vous nous envoyez un courriel, nous recueillons l’adresse courriel et le contenu de ce courriel. De même, si vous remplissez un formulaire web, nous recueillons les renseignements que vous avez fournis sur ce formulaire.

Sauf pour des fins de facturation (voir ci-dessous), tout renseignement relatif au paiement, telle que les cartes de crédit, la facturation ou tout renseignement similaire, sera traité comme des Données de l’Utilisateur.

Studios Félix & Paul Inc. collecte les Données App de votre navigateur web et de votre utilisation de nos Expériences, incluant probablement certains ou l’entièreté des éléments suivants : l’adresse IP, l’état actuel (incluant par exemple la performance du processeur et sa température), les caractéristiques techniques de votre appareil, votre usage de nos Expériences (incluant les données de performance, le sens de l’observation et certains autres comportements de l’utilisateur) et de notre logiciel. Ce qui précède sont des exemples relatifs aux données que nous pouvons recueillir ; nous pourrions recueillir des données additionnelles puisque notre contenu, logiciel et analyses sont en cours de développement.

Avec votre autorisation expresse, nous pouvons également recueillir des renseignements relatifs à vous-même provenant des médias sociaux ou autres sources, tels que Facebook, Twitter, etc. Nous allons traiter ces renseignements comme des Données de l’Utilisateur et/ou Données App selon les termes de cette Politique.

3. Cookies

Notre site web utilise des « cookies », un mécanisme qui permet à notre site web de vous identifier lorsque vous retournez sur notre site. Ce mécanisme nous permet de fournir une expérience plus personnelle, notamment en nous aidant à fournir du contenu pertinent à votre usage antérieur de notre site.

4. Usage des renseignements

Nous utiliserons les Données de l’Utilisateur aux fins communiquées dans le formulaire web, l’écran de l’application ou autre communication avec l’utilisateur. Quelques exemples incluent répondre aux demandes de l’utilisateur et/ou fournir du contenu personnalisé à l’utilisateur.

Nous pouvons utiliser les Données de l’Utilisateur pour des fins de marketing. Vous pouvez vous retirer en tout temps de cette utilisation en nous contactant (voir ci-dessous). Nous utiliserons les Données App afin de comprendre l’interaction de nos utilisateurs avec nos Expériences et afin d’améliorer nos Expériences.

5. Partage des renseignements

De façon générale, Studios Félix & Paul Inc. ne partage pas vos renseignements personnels avec des tiers, à l’exception des situations suivantes :
  • Lorsque nous sommes obligés par la loi ou les règlements applicables, ou lorsque le partage fait partie de notre réponse à une réclamation ou une action légale.
  • Lorsque nous croyons de bonne foi que le partage est approprié afin de protéger les droits des autres, incluant (mais sans s’y limiter) les droits des autres clients de Studios Félix & Paul Inc., les droits de propriété intellectuelle de tierces parties, etc.
  • En ce qui concerne les Données de Facturation, lorsqu’il est raisonnablement nécessaire qu’on reçoive un paiement, incluant le partage des Données de Facturation avec notre banque ou programme de paiement par carte de crédit.
Studios Félix & Paul Inc. peut utiliser les services de tierces parties afin de recueillir, entreposer, gérer et analyser les renseignements personnels. Si Studios Félix & Paul Inc. utilise les services d’un tiers, elle déploiera des efforts raisonnables afin de s’assurer que le tiers adhère, de façon substantielle, à cette Politique.

Si Studios Félix & Paul Inc. est acquise ou si elle fusionne avec une autre société ou transfère une partie de ses activités, il est probable que les renseignements personnels détenus par Studios Félix & Paul Inc. soient alors combinés avec les renseignements personnels de l’autre compagnie.

6. Conformité à la loi, Coordonnées, Disputes

Dans tous les cas lorsque la loi nous oblige à déroger à cette Politique, nous allons inévitablement respecter la loi applicable.

Si vous désirez nous contacter relativement à un problème de protection de vos renseignements personnels, veuillez s’il vous plaît nous écrire à notre bureau situé à Montréal ou par courriel à l’adresse [email protected]

Cette Politique est régie par les lois de la province de Québec et les lois du Canada qui y sont applicables. Vous convenez que toute dispute avec Studios Félix & Paul Inc. relative à ou découlant de cette Politique sera exclusivement soumise aux tribunaux de la province de Québec siégeant dans le district judiciaire de Montréal.

7. Changements

Nous pouvons modifier cette Politique en tout temps en affichant une nouvelle Politique à l’adresse http://www.felixandpaul.com/privacy. Si vous êtes en désaccord avec certaines modifications, veuillez nous contacter immédiatement et nous allons déployer des efforts raisonnables afin de retirer toute Donnée de l’Utilisateur, étant entendu que nous pourrons alors continuer à utiliser toute Donnée App en vertu de la Politique applicable à ce moment.

8. Définitions

“ Studios Félix & Paul Inc.” désigne la société canadienne de ce nom, ayant son siège social au 350 rue le Moyne, Suite 100, Montréal, QC, H2Y 1Y3, Canada.

“Expériences” signifie tout contenu, logiciel, et/ou matériel créé par ou pour Studios Félix & Paul Inc.

IMPORTANT – PLEASE READ CAREFULLY BEFORE USING FELIX & PAUL MATERIALS (AS DEFINED BELOW). THE DEFINITIONS ARE SET OUT AT THE END OF THIS AGREEMENT.

For all licensing inquiries, please contact [email protected]

1. Parties

This Agreement is between you (“You” or “Your”) and Felix & Paul Studios Inc. (“Felix & Paul”). You must agree to the terms of the Agreement in order to Use the Felix & Paul Materials. This Agreement is not available to any corporation, partnership, or other form of business entity. This Agreement sets forth the entire understanding and agreement between You and Felix & Paul with respect to the subject matter hereof.

2. Users, User Items, and the Experiences

Felix & Paul grants You a limited, non-exclusive and non-transferable licence to Use the Felix & Paul Materials, in accordance with the terms set forth in this Agreement. You may not Use the Felix & Paul Materials (directly or indirectly) for any commercial purpose and You are not allowed to provide the Felix & Paul Materials to any third party (except that you may allow others to experience a Felix & Paul Experience on your personal User Item without charging a fee). For the avoidance of doubt, any public exhibition of Felix & Paul Experiences is prohibited. You acknowledge that You will not Use the Felix & Paul Materials in any way or for any purpose that is unlawful or prohibited by the terms of this Agreement. Felix & Paul reserves the right to terminate Your Use of the Felix & Paul Materials at any time if you do not abide by these conditions. You agree to obtain any Felix & Paul Materials (including Experiences) only through a Distributor or Felix & Paul and to comply with terms and conditions set by the Distributor, as applicable. The Experiences require User Items, such as specialized hardware, software, and/or other items (usually specified by the Distributor). You are solely responsible for selecting, obtaining, maintaining, and using the User Items. Patches, updates, upgrades and other modifications to the Felix & Paul Materials will be installed on the User Items in accordance with terms and conditions set by the Distributor. This Agreement is effective from the moment you first Use the Felix & Paul Materials until it is terminated. This Agreement is terminated automatically by Felix & Paul if You fail to comply with the terms and conditions of this Agreement.

3. Fees

You agree to pay the published fees for the Felix & Paul Materials, as those fees are shown on the web store, app store, or other distribution point operated by either a Distributor or Felix & Paul. You agree that You will not make any claim against Felix & Paul in regard to any fee or related matter and that Your claim will be solely against the Distributor. You agree to pay any taxes and/or other costs (such as bandwidth, equipment, or other expenses) associated with Your Use of the Felix & Paul Materials.

4. Intellectual Property

You agree that all IP in the Felix & Paul Materials is owned by and/or licensed to Felix & Paul (except as explicitly otherwise stated by Felix & Paul pertaining to specific elements of the Felix & Paul Materials), and that you have no rights in that IP. You agree not to Use any part or element of the Felix & Paul Materials except in connection with the private exhibition of an Experience as contemplated by this Agreement. Except for the non-exclusive rights to view the Experiences (including the right to Use Software in connection with viewing the Experiences), you do not have and do not obtain any IP rights whatsoever in the Felix & Paul Materials or Experiences. You agree not to or attempt to (1) reverse engineer, decompile, disassemble the Felix & Paul Materials; (2) distribute, transfer, sell, lease, sublicense, assign or otherwise make available, directly or indirectly, the Felix & Paul Materials, in part or in whole; (3) copy, reproduce, modify, adapt, translate, or create derivative works from the Felix & Paul Materials; (4) remove any copyright or other proprietary notations from the Felix & Paul Materials; (5) obtain any information about any aspect of the IP in the Experiences and/or Felix & Paul Materials; or (6) extract any portion or element of the Felix & Paul Materials for any purpose whatsoever. In some cases, the Software contains free and/or open source software (“FOSS”), which is identified as appropriate to each license’s terms. You agree to comply with any applicable FOSS terms. In some cases, the Experiences and/or Felix & Paul Materials include the IP of other parties. You agree that you will comply with the rights of such other parties.

5. Updates and Changes

This Agreement may be changed and/or updated from time to time by posting the changes on the Felix & Paul website. You agree to accept such changes unless you (1) stop using any Felix & Paul Materials and/or Experiences at the time of the change and (2) notify Felix & Paul that you reject such changes.

6. Privacy Policy

You agree to the terms and conditions of the Felix & Paul privacy policy, located at http://felixandpaul.com/privacy, and to the privacy policies of any Distributor which you use.

7. Health and Safety

You are solely responsible for the health and safety of owning and operating the User Items and/or the Experience, including the selection of a safe location and set-up. Felix & Paul makes no warranty whatsoever of any kind or nature with regard to the Experiences and/or Felix & Paul Materials including (but not limited to) personal injury, illness or property damage of any kind or type.

8. Indemnification

You hereby agree to defend, indemnify and hold harmless Felix & Paul, its shareholders, affiliates, directors, officers, subsidiaries, employees, agents, suppliers, licensees, Distributors, successors and assigns and other users of the Felix & Paul Materials, from all damages, liabilities, claims and expenses, including without limitation attorneys’ fees and costs, arising from relating to any breach of this Agreement by you, or from your Use of the Felix & Paul Materials and/or Experiences, except regarding the IP in the Felix & Paul Materials.

9. Limited Warranty and Limitation of Liability

FELIX & PAUL ASSUMES NO RESPONSIBILITY FOR THE SELECTION OF THE FELIX & PAUL MATERIALS TO ACHIEVE ANY INTENDED PURPOSE, FOR THE PROPER USE OF FELIX & PAUL MATERIALS OR FOR THE RESULTS OBTAINED FROM USE OF THE FELIX & PAUL MATERIALS. FELIX & PAUL LICENSES THE FELIX & PAUL MATERIALS, INCLUDING USE OF THE FELIX & PAUL MATERIALS, “AS IS.” FELIX & PAUL MAKES NO WARRANTIES, EXPRESS OR IMPLIED, AND EXPRESSLY DISCLAIMS AND NEGATES ALL OTHER WARRANTIES, INCLUDING WITHOUT LIMITATION, IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. FURTHER, FELIX & PAUL DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS CONCERNING THE ACCURACY, LIKELY RESULTS OR RELIABILITY OF THE USE OF THE FELIX & PAUL MATERIALS OR OTHERWISE RELATING TO THE FELIX & PAUL MATERIALS OR ANY MATERIAL ON ANY WEBSITES LINKED TO THE FELIX & PAUL MATERIALS. FELIX & PAUL DOES NOT WARRANT THAT THE FELIX & PAUL MATERIALS WILL BE UNINTERRUPTED, SECURE OR ERROR-FREE OR THAT THE FELIX & PAUL MATERIALS ARE FREE OF COMPUTER VIRUSES OR OTHER HARMFUL MECHANISMS. IF YOUR USE OF THE FELIX & PAUL MATERIALS RESULTS IN THE NEED FOR SERVICING OR REPLACING EQUIPMENT OR DATA, LICENSOR IS NOT RESPONSIBLE FOR THESE COSTS. IN NO EVENT WILL FELIX & PAUL, ITS OFFICERS, DIRECTORS, EMPLOYEES, AGENTS, SUB-CONTRACTORS OR THIRD-PARTY SUPPLIERS, BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES INCLUDING, BUT NOT LIMITED TO, ANY DAMAGES WHATSOEVER RESULTING FROM LOST DATA OR THE MISUSE OF DATA OR PERSONAL INFORMATION, HOWEVER ARISING, WHETHER FOR BREACH OF CONTRACT OR OTHERWISE, INCLUDING NEGLIGENCE, INCURRED BY YOU OR ANY THIRD PARTY, IN ANY CASE, REGARDLESS OF WHETHER FELIX & PAUL OR ITS OFFICERS, DIRECTORS, EMPLOYEES, AGENTS, SUB-CONTRACTORS OR THIRD-PARTY SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. YOU AGREE THAT, IN ANY EVENT, THE MAXIMUM AGGREGATE LIABILITY OF FELIX & PAUL, ITS OFFICERS, DIRECTORS, EMPLOYEES, AGENTS, SUB-CONTRACTORS AND THIRD-PARTY SUPPLIERS UNDER THIS AGREEMENT, OR OTHERWISE IN RESPECT OF THE SUBJECT MATTER OF THIS AGREEMENT, FOR DAMAGES, REGARDLESS OF FORM OF ACTION, WILL BE EQUAL TO THE GREATEST OF (1) CDN $100.00, OR (2) FIVE TIMES THE AMOUNT RECEIVED BY FELIX & PAUL FROM YOU IN RELATION TO THIS AGREEMENT. BECAUSE SOME JURISDICTIONS DO NOT ALLOW LIMITATIONS ON IMPLIED WARRANTIES OR LIMITATIONS OF LIABILITY, THESE LIMITATIONS MAY NOT APPLY TO YOU. THESE PROVISIONS WILL APPLY TO YOU TO THE MAXIMUM EXTENT PERMITTED BY LAW.

10. Governing Law and Forum

To the fullest extent permitted by applicable law, this Agreement shall be governed by and construed in accordance with the laws of the Province of Quebec and the federal laws of Canada applicable therein. Any actions at law or in equity arising out of or in relation to this Agreement may be filed only in courts located in the Province of Quebec, Canada and You hereby consent and submit to the personal jurisdiction of such courts.

11. Definitions

  • 1. “Content” means the images (including moving and virtual reality images), audio, text, logos, and/or any other files and creative output (in any form whatsoever, including any derivatives), other than Software, owned and/or controlled by Felix & Paul.

  • 2. “Distributor” means any business entity which provides distribution of the Felix & Paul Materials and/or collects fees for such distribution (such as, but not limited to, Oculus VR, SONY, YouTube, Microsoft, etc.) in accord with an agreement with Felix & Paul.

  • 3. “Experience” means the virtual reality experience as created by Felix & Paul, including all video, audio, and other elements, and implemented through User Items. Experience includes Felix & Paul Materials.

  • 4. “Felix & Paul Materials” means the Software and Content provided or made available to You, whether by Felix & Paul or by Distributors.

  • 5. “IP” means all intellectual property rights of every type and nature, including (without limitation) all inventions, patents, trademarks, trade secrets, copyrights, moral rights, or other intangible rights.

  • 6. “Software” means the computer code and/or software (in any form) which is used for the creation, delivery and/or exhibition of the Experiences, owned and/or controlled by Felix & Paul.

  • 7. “Use” means to install, use or to possess the Felix & Paul Materials on the User Items.

  • 8. “User Items” means the hardware, software, and other items necessary for the viewing and use of the Experience.